Call of Duty: Modern Warfare Season One Refresh 12/18/2019: New FREE Maps, Modes, And More!
Call of Duty: Modern Warfare recently rolled out their Season One battle pass update. This update was the largest free update in the history of Call of Duty. It was the first step in Activision’s new format when it comes to content updates for Call of Duty as they are no longer charging players for new content like maps or weapons. Since the first update, players have been able to dive into one of the most classic maps in the game’s long history. They’ve also been trying out the new weapons featured in this update. At a staggering 10 GB for PS4 users, be sure to have ample storage ahead of this update!
Showcased in a YouTube video posted yesterday, which is called the Season One Refresh, this latest update has just gone live across all platforms. The update provides some new and unique content ahead of the holiday season. We know for sure that we’re getting some new maps and the return of a beloved game mode.
Here are all of the juicy patch notes:
- New Operator: Nikto
- New Maps!
- Winter Docks (winter-themed 2v2 map)
- Playlist Update!
- Vacant and Shipment 24/7
- Gunfight is back!
- New Special Operation! “Strongbox”
- New Classic Special Operation Missions! “Disinform” and “Bomb Squad”
- Fix for a bug that could players to be stuck in a “Update requires restart” loop
- Fix for a bug where creating a custom mode could prevent access to private match game mode options
- Fix for players disconnecting and experiencing the “TURTLE” error code
- Fix for a bug where the green ‘new’ notification icon was not clearing off the screen even though there wasn’t any new items to view
- Implemented fixes for various exploits and boosting techniques
- Fix for some players experiencing a ‘drift’ while using an Xbox controller
- Fixed two bugs that could cause players to accidentally use multiple XP tokens due to a delay between clicking the button and confirmation on our end
- Fixed an issue where Care Packages could fall through the roof of various buildings in Port
- Fixed a bug where players were unable to swap Field Upgrades after selecting Field Upgrade Pro
- Attempting to deploy the Weapon Drop Field Upgrade at the beginning of a round-based mode would result in the Field Upgrade becoming unusable until the player respawns. This has been fixed
- Fixed a bug where all tablet-based killstreaks/Field Upgrades have a zoomed in view when using on Aniyah Palace
- Made some slight UI adjustments to the base and officer rank progression screens to both have similar designs
- Fix for watches not appearing in modes with preset loadouts
- Added a new menu that allows players to launch a specific Trial
- Fixed a bug that caused keybinds to reset to their default values
- Friend Request & Party Invite Notifications option will be set to Enabled by default after the patch. Players can disable that option through the Account tab of the Options menu
- Implemented several settings for the Auto-Sprint option (Always Sprint, Always Super Sprint)
Added an Auto Move Forward feature for Keyboard and Mouse as well as Controller
- For Keyboard and Mouse, a keybind can be added in the Options menu via the advanced section of Move Forward
- For Controller, when this feature is enabled in the Options menu, it can be activated in-game by pushing the movement stick forward twice
Keyboard and Mouse
- Improved navigation in the Store and Battle Pass menus
- Added a Change Zoom/Toggle Hybrid Behavior gameplay option to change which keybind triggers the Change Zoom/Toggle Hybrid
- Footsteps: reduced audible range of 3rd person footsteps
- Increased occlusion on footsteps
- Adjusted various foley sounds that played at a larger range than footsteps during ADS/crouch movements
- Fix for air vehicles not occluding properly
- General occlusion adjustments to all air vehicles
- Fix for knife impact sounds missing from kill cams
- Adjusted hip spread for the .357 Snake Shot so it’s consistent regardless of stance
- Reduced flinch on the Kar98k, EBR-14, and MK2 Carbine
- Several fixes were implemented to prevent crashes and improve stability
Special Operations: Survival
- Various exploit fixes
Classic Special Operations
- Fixed a bug where players were receiving inconsistent amounts of XP
- Fix for rank up UI splashes no working as intended
- When using a Respawn Flare, no UI icon would appear on the minimap (Operation Harbinger)
- Fixed a bug where pistols were dealing too much damage against Juggernauts compared to other weapon classes
- In Operation Crosswind, nearby enemies will not become alerted if a player uses a rocket launcher, causing the player to not break stealth. This has been fixed
- Fixed a bug where players were able to go prone with the minigun if they get revived while having it equipped
- Added the reward players could earn if completing an Operation within the playlist menu
- Reduced the lethality of non-car explosives
- Adjustments to spawns for Hardpoint
Search and Destroy:
- Fix for a bug where the defending team could see the bomb carrier objective icon
- With the ‘Weapon Pings on Minimap’ option is enabled, the bomb carrier would not show as a red dot on the minimap when shooting their weapon. This has been fixed
- Added an in-game data view to display various stats
- Implemented support for Domination
What do you think of the Call of Duty: Modern Warfare Season One Refresh?
Let us know by commenting below!
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This article was written by Nick Farrell, an experienced journalist who aims to provide insightful and proactive articles daily.